![]() The problem with this is that there's no point in hanging back and scouting out an area, marking enemies with your binoculars. This can be an intersection, a doorway, anything. Enemies will spawn in once you reach certain stages in the level. The next biggest problem I'll list is actually the level design. Consequentially, you are forced to take ages to travel around each level because you have to be crouch-walking all the time. You can be on the other side of a massive plaza and if you even stand up for a second you're spotted by every enemy. And running makes your character extremely obvious to any enemy. If you're not slowly crouching around, your character is running. ![]() ![]() The stealth system is like Skyrim's, and all the enemies are bandits (as in they ate a lot of carrots and now they have x-ray vision). ![]()
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